Sep 20, 2005, 09:00 PM // 21:00
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#1
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Ascalonian Squire
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"Fear Me!"
I don't believe that I have seen many of these, so I decided to give it a try and create one, the point of this is to leave most of the casters at very low energy, therefore leaving them defenseless and rendering them useless..
W/Me
Attributes:
12+1+3=16 Tactics
9+1=10 Swordsmanship
9+1=Strength
Skills:
Flurry
Sever Artery
Savage Slash
"Fear Me!"
Echo {E}
Gash
"To the Limit!"
Berserker Stance
Im not 100% Sure if you can Echo "Fear Me!" so please inform if you cannot and I will try to change my build.
Thanks
Last edited by Medico Monk; Sep 20, 2005 at 09:11 PM // 21:11..
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Sep 20, 2005, 09:07 PM // 21:07
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#2
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Frost Gate Guardian
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not sure you need 16 in tactics to get the max out of fear me...yes you can echo anything, its archane echo that only does spells....also not sure why you have any points in illusion, echo doesnt need any attribute points
you also might wanna look at going to axe...cyclone axe helps with adren
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Sep 20, 2005, 09:08 PM // 21:08
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#3
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Ascalonian Squire
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Its not about getting max Fear Me, I also need it for max "To The Limmit!" For the whole +6 energy.
Edit: Good idea, i should replace Illusion with Strength.
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Sep 20, 2005, 09:10 PM // 21:10
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#4
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Frost Gate Guardian
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it only takes 4 adren to charge fear me
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Sep 20, 2005, 09:11 PM // 21:11
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#5
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Ascalonian Squire
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Im not sure that there will be many people around me to cyclone axe.
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Sep 20, 2005, 09:27 PM // 21:27
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#6
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You really don't need to echo fear me for it to be effective. Also, you don't need 16 tactics.... ever. Pumping tactics to 16 so you can get 6 adrenaline from a skill that you're going to use once every 20 seconds is retarded. You also have Flurry and Berserker Stance... both of which are equally terrible when you're actually trying to kill something.
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Sep 20, 2005, 09:29 PM // 21:29
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#7
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Ascalonian Squire
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Well obviously you dont know that flurry and berserker stance are there for adrenaline for Fear Me, and for sever artery and gash...I never said this was a damage dealing build, so don't tell me i dont use enough damage. And this build isnt as much for killing as it is a shutdown build.
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Sep 20, 2005, 09:33 PM // 21:33
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#8
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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If you want to play a shutdown build play a mesmer. Because as it stands, the build you posted isn't really good at anything.
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Sep 20, 2005, 09:36 PM // 21:36
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#9
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Ascalonian Squire
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Well, i dont see you making a "Fear Me!" build, so as it stands, at least i tryed and there is no need to flame me... This is my second pvp build ever, and i would appreciate it if you wouldnt say my build is good at nothing.
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Sep 20, 2005, 09:36 PM // 21:36
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#10
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Wilds Pathfinder
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Well a pure fear me build used to be solid when spirit spam was around cause you could fire off a fear me a second, two with echo up via cyclone axe on spirits and the rangers/monks just sat around close to each other and got owned.
Now though you're better off running Eviscerate than echo, subbing in frenzy, and going in with 16 axe/13 tactics and just fear me spamming without another copy because you'll add in a LOT more damage without dropping your disruption too much.
Oh and beserker stance is trash. Flurry was acceptable in the above scenario but now is also trash.
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Sep 20, 2005, 09:44 PM // 21:44
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Don't worry Medico Monk, I know how it feels. Everyone and their grandma thinks warriors must only do dmg and sadly, that really does seem to be the case...
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really...
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Sep 20, 2005, 10:44 PM // 22:44
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Yukito Kunisaki
Don't worry Medico Monk, I know how it feels. Everyone and their grandma thinks warriors must only do dmg and sadly, that really does seem to be the case...
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really...
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actually i think of tanks as a bunch of fat hairy men who exist only to get smited on. well, i used to. until my team forced me play warrior like 200 times and i started actually doing something..
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Sep 20, 2005, 11:23 PM // 23:23
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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You can Echo it.
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Sep 20, 2005, 11:35 PM // 23:35
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#14
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by cookiehoarder
You can Echo it.
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LOL thats an AMAZING IDEA. no even better use arcane echo on echo then echo it twice for UBER ENERGY DENIAL!!!
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Sep 21, 2005, 01:27 AM // 01:27
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#16
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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hang let me clean up some of the sarcasm that dripped off my post...
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Sep 21, 2005, 02:05 AM // 02:05
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by smurfhunter
hang let me clean up some of the sarcasm that dripped off my post...
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lol. yeah cause the tone in your internet voice is what clued me in
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Sep 21, 2005, 03:43 PM // 15:43
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#18
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I don't know if Fear Me is going to be very effective if it's only used by one warrior. At 12 Tactics, it drains 3 energy from adjacent foes, and I assume it would drain 4 at 16 Tactics (assuming anyone would actually have that much Tactics). A caster with 4 pips will regen that much energy in 3 seconds...so yeah. 3-4 warriors using Fear Me could be a real pain, but one seems a little iffy.
A mesmer can drain 18+ energy in one shot, and if they take several e-denial skills they can drain someone dry easily. It's better to completely disable one enemy's energy than to skim a little off the top from 2-3 imo. The chances of you being in range of their entire team are fairly low, assuming they know what they're doing.
Of course, Fear Me might be a decent trick to augment your warrior, but making it your focus and largely ignoring damage is a mistake, since a mesmer can do the same job better. I'd say build to deal damage, and if you want, add Fear Me into the mix for little energy denial.
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Sep 21, 2005, 03:52 PM // 15:52
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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What I think you're missing is that Fear Me's description isn't up to date. It's WARD AOE which means you're not draining 4 energy at 8 tactics [which is what is does]. It's draining 8-12 energy vs. THREE enemy team members. I've seen this happen where I'm using it and the enemy scatters. I know it's not 'random moving' because they scattered after I yelled Fear Me 3 times in rapid succession.
And you can spam this skill let me tell ya, ow...
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Sep 21, 2005, 03:53 PM // 15:53
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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What I think you're missing is that Fear Me's description isn't up to date. It's WARD AOE which means you're not draining 4 energy at 8 tactics [which is what is does]. It's draining 8-12 energy vs. THREE enemy team members. I've seen this happen where I'm using it on the enemy scatters. I know it's not 'random moving' because they scattered after I yelled Fear Me 3 times in rapid succession.
And you can spam this skill let me tell ya, ow...
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